

You spend the cash from each haul on repairs and upgrades – in particular, more cargo space and specialised fishing equipment that lets you harvest different ocean regions, from sizzling volcanic waters to the deepest 'hadal' zones. Say what you like about abyssal perversions, they apparently make for great eating. All command a higher price at each major island's fish market than the species they're derived from. Others are flopping Jungian metaphors for the aggression and avarice of the surface-dwellers: a flounder that is all eye, a shark with a maw as long as its own body. Some of these sinister mutations riff on scarier real-world critters like the infamous Anglerfish, with its bioluminescent lure. But every now and then, you'll haul up something you don't quite recognise, like an octopus whose tentacles have heads. Many of the fish you'll catch are familiar species: darting squid in the temperate shallows, red snappers in the southern tropics, enormous eels below the crags due north. In keeping with virtual fishing at large, Dredge's system is a collection of reflex-driven minigames – for example, hit a button when a rotating cursor touches a green zone to pull the catch in faster. Just cast your line!įishing spots throng the surrounding ocean, marked by bubbles with grey silhouettes idling beneath, easily glimpsed in all weather conditions as you trundle about in your initially underpowered vessel. What happened to the previous fisherman? Where is all this bizarre mist coming from? And why is the lighthouse keeper giving you stinkeye? Oh, no need to worry about all that, for a few hours at least. The mayor immediately loans you a new tub and enlists you as official town fisherman. Following the inevitable shipwreck, you wake on the dock of Greater Marrow, a neat little woodpile of shipyards and markets below a candy-striped lighthouse. Watch on YouTube Aoife plays the first hour or so of Dredge.ĭredge begins with your character - a saltwater cousin of Darkest Dungeon's granite-faced Ancestor - piloting aimlessly through the fog. It's the One Clever Mechanic at the heart of a 10-hour game of fishquests and upgrading, which is disquieting in many ways but seldom as actively, rewardingly horrific as it might seem at first. Each voyage is sort of like deliberately filling up the board in Tetris, risking a game-over only to clear multiple lines in one fell swoop when you drop your catch off at the market. This touch of spatial puzzling lends Dredge's fishing expeditions their difficulty curve as much as the threats that roam the game's 19th century archipelago by night. Chunkier hauls like sharks form awkward, rectilinear Christmas trees of fins and jaws: cramming in more than one is always a challenge, but perhaps if you reshuffle your mackerels a bit, you'll magically make room.

Smaller critters like the snailfish (which doesn't in fact implode here, despite the description) fill a couple of squares, and are easily plugged into gaps between your ship's engine or headlamps and the hull. It's a bloodless short-cutting of real-world commercial fish processing, where creatures are hacked up into tradeable morsels on the deck before they've even finished suffocating. In Dredge's case, they acquire right angles, each lush 2D fish illustration the core of a clump of blocks, which must be slotted into a cargo hold represented as an expandable grid.
DREDGE REDDIT PC
